The studio
Small team, shipped games
Digital Flame Ltd. builds social mobile games. Not prototypes, not decks — games in players’ hands, updated every week.
What we’re doing
We work in the casual social space — bingo, building, raiding, the loops that people come back to several times a day. It is a crowded genre, which is exactly why the details matter.
Bingoville is our flagship: live bingo rounds funding a village you build out, plus raids that put what you have built at risk. It is live on Google Play now.
We also operate Bingo Kings Royal, the title Bingoville grew out of.
We are deliberately small. Fewer people means fewer handoffs, and the person who designs a feature is usually the person who ships it.
The details
Some of these are marked TODO — they are not published anywhere I could confirm, and inventing them would be worse than leaving them blank.
- Founded
- TODO — needs your input
- Based in
- TODO — needs your input
- Team
- TODO — needs your input
- Live titles
- 2
How we work
Player-Centric Design
We start from what a session actually feels like, not from a feature list.
Innovation First
Familiar genres, unfamiliar twists. If it plays like everything else, it is not finished.
Community Focus
Our games are better with other people in them. Clubs, raids and rivalries are the point.
Inclusivity
Easy to pick up, hard to put down, and welcoming whoever shows up.
Want to work on this?
We hire rarely and carefully. If that sounds like you, come and look.

