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Digital FlameDigital Flame

The studio

Small team, shipped games

Digital Flame Ltd. builds social mobile games. Not prototypes, not decks — games in players’ hands, updated every week.

What we’re doing

We work in the casual social space — bingo, building, raiding, the loops that people come back to several times a day. It is a crowded genre, which is exactly why the details matter.

Bingoville is our flagship: live bingo rounds funding a village you build out, plus raids that put what you have built at risk. It is live on Google Play now.

We also operate Bingo Kings Royal, the title Bingoville grew out of.

We are deliberately small. Fewer people means fewer handoffs, and the person who designs a feature is usually the person who ships it.

The details

Some of these are marked TODO — they are not published anywhere I could confirm, and inventing them would be worse than leaving them blank.

Founded
TODO — needs your input
Based in
TODO — needs your input
Team
TODO — needs your input
Live titles
2

How we work

  • Player-Centric Design

    We start from what a session actually feels like, not from a feature list.

  • Innovation First

    Familiar genres, unfamiliar twists. If it plays like everything else, it is not finished.

  • Community Focus

    Our games are better with other people in them. Clubs, raids and rivalries are the point.

  • Inclusivity

    Easy to pick up, hard to put down, and welcoming whoever shows up.

Want to work on this?

We hire rarely and carefully. If that sounds like you, come and look.