
Spin, build, and raid your way through a village of your own.
Bingoville blends live bingo with village building. Win rounds to earn coins, spend them building out your clubs, then raid and defend against friends to protect what you have made.
Independent mobile games studio

Where digital sparks ignite a flame
We are a mobile games studio. We build social games that people open in a queue, in a waiting room, and on the sofa at eleven at night — and then open again tomorrow.
Bingoville is out now on Google Play. Digital Flame Ltd.
The studio
Digital Flame Ltd. builds and operates its own mobile games. Not prototypes, not pitch decks — titles that are live on the store and updated while you read this.
We work in the casual social space: bingo, building, raiding. It is a crowded genre, which is exactly why the details decide it.
Everything is made in-house — design, art, engineering, live ops — by a team small enough to fit around one table.
“Nobody opens a game because of its feature list.”
Which is why we start every build by playing the first thirty seconds until they feel right.
How we build
Before a feature list, before a roadmap — what does one session actually feel like in the hand? If the first thirty seconds are not good, nothing built on top of them will be either.
What we make
Every title we run is social. Clubs to belong to, friends to raid, something of yours that someone else can take. Playing alone is fine; playing against people you know is the reason to come back.
Who we are
Deliberately few people. The person who designs a feature usually ships it and then owns how it performs. Fewer handoffs, fewer meetings, and nobody waiting a week for a decision.
How we work
Our games are already in players’ hands, so the work is never theoretical. We read the retention curves on Monday and change something by Friday. Work that sits in a branch for a month helps nobody.
The portfolio

Spin, build, and raid your way through a village of your own.
Bingoville blends live bingo with village building. Win rounds to earn coins, spend them building out your clubs, then raid and defend against friends to protect what you have made.
What we hold to
We start from what a session actually feels like, not from a feature list.
Familiar genres, unfamiliar twists. If it plays like everything else, it is not finished.
Our games are better with other people in them. Clubs, raids and rivalries are the point.
Easy to pick up, hard to put down, and welcoming whoever shows up.
We hire rarely and carefully. If shipping to real players every week sounds like your kind of work, we would like to hear from you.